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Build Tour registration now open

Our international Windows app developers and ISVs are invited to attend a local Build Tour event, where you will hear the best of the Build 2016 and meet folks from the Windows engineering and product...

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Getting started storing app data locally

When thinking about your app data, one aspect to consider is data lifetime. In general, when it comes to the lifetime of data, you have two options: local data, which exists as long as the app that...

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Publishing to Windows Store: Introducing the Windows Dev Center Tips series

Windows Dev Center offers many options to manage your app publishing process. These include ways to release beta versions as well as ways to target specific packages to different groups of users. Some...

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Publish or update a public app (Dev Center Tip #1)

When managing apps in the Windows Dev Center, you will most commonly choose to publish or update a public app. This is the default option listed on the flowchart we introduced in the previous post in...

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Package flighting (Dev Center Tip #2)

Do you need to set up test users? Would you like to have a beta program for future releases of your app? Package flighting is the distribution option that lets you do either of these. Package flighting...

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Using speech in your UWP apps: It’s good to talk

As developers, we adapt as technologies move from the realm of Science Fiction into readily available SDKs. That’s certainly, or perhaps especially, true for speech technologies. In the past 5 years,...

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Sketching your app design

If design can be said to have one big secret, something that makes designers what they are and distinguishes them from coders, it is sketching. At the same time, it is an easy skill to learn—though...

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Bringing your existing desktop apps to UWP

At Build 2016, we showed you how to use the Desktop App Converter to bring your existing desktop applications to the universal .appx packaging format as a first step to bringing your application to the...

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Third-party and legacy distribution options (Dev Center Tip #3)

There are two additional publishing options that have not been addressed in the Windows Dev Center Tips blog series yet. Over the years, alternative distribution mechanisms have come along in the form...

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Sideloading and enterprise distribution (Dev Center Tip #4)

When distributing line-of-business (LOB) apps that are specific to your organization, you will probably want to avoid the public Windows Store, which is intended mainly for consumers. There are two...

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Network 3D Printing with Windows 10 IoT Core!

Since Windows 8.1, Microsoft has been providing native support for 3D printers with most popular printers already enabled via USB plug and play (see this full list of supported printers). Today, we...

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Developer Tools Benchmarking 2016 survey

Windows is proud to once again sponsor the latest VisionMobile Developer Economics survey , and want to ask our readers to spend 15 minutes on it. This is VisionMobile’s 11th developer survey and...

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Publishing hidden apps (Dev Center Tip #5)

Sometimes you need to publish apps to a limited audience. To do so, you should select the option to hide your app when you distribute it. Hidden apps will not show up in store searches and cannot be...

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Using speech in your UWP apps: From talking to conversing

In the previous article, we introduced the idea of recognizing speech inside of a Windows 10 Universal Windows Platform (UWP) app and took a look at the SpeechRecognizer class and some of what it can...

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How to prevent screen locks in your UWP apps

After a certain amount of idle time, Windows 10 devices may dim the display, activate the lock screen, or power down the display in order to conserve power. The amount of idle time required before this...

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Sharing your local app data

In the first installment of this blog series we looked at the various options at your disposal to store your app’s local data. In this post we will be looking at how that local data can be shared, both...

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Notes about confidentiality and purchasing (Dev Center Tip #6)

At the beginning of the Windows Dev Center Tips series, you were introduced to the flowchart below to help you identify the best way to publish your app. The posts that followed went deeper into each...

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Bringing Minecraft: Story Mode to the Universal Windows Platform (UWP) and...

Telltale Games has established itself as the master of the episodic adventure game with hits like The Walking Dead, The Wolf Among Us, Game of Thrones, Tales from the Borderlands and, most recently,...

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June 2016 evaluation Windows developer virtual machines

We’re releasing the June 2016 edition of our evaluation Windows developer virtual machines (VM) on Windows Dev Center. The VMs come in Hyper-V, Parallels, VirtualBox, and VMWare flavors and will expire...

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Using iconography to enhance UX design

Iconography is a visual language used to represent features, functionality, or content. Icons are meant to be simple, visual elements that are recognized and understood immediately. In a previous...

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