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Calling WinRT Components from a Win32 process via the Desktop Bridge

In today’s post, we are covering another step you can take on your journey across the Desktop Bridge: specifically migrating business logic to Windows Runtime Components, aka WinRT Components....

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Calling all game devs: The Dream.Build.Play 2017 Challenge is Here!

Dream.Build.Play is back! The long-running indie game development contest was on hiatus for a few years, so it’s high time for it to make a resounding return. The Dream.Build.Play 2017 Challenge is the...

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Announcing Babylon.js 3.0

Babylon.js is an open source framework that allows you to create stunning 3D experiences in your browser. Built with simplicity and performance in mind, it is the engine that fuels the Remix3D site or...

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Windows 10 SDK Preview Build 16232 Released

Update: Thanks everyone for reporting the SDK issue, it is now fixed. Today, we released a new Windows 10 Preview Build of the SDK to be used in conjunction with Windows 10 Insider Preview (Build 16232...

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Working with Brushes and Content – XAML and Visual Layer Interop, Part One

The Composition APIs empower Universal Windows Platform (UWP) developers to do beautiful and powerful things when they access the Visual Layer. In the Windows 10 Creators Update, we made working with...

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New Lights and PropertySet Interop – XAML and Visual Layer Interop, Part Two

In the last post, we explored using XamlCompositionBrushBase and LoadedImageSurface to create custom CompositionBrushes that can be used to paint XAML elements directly in your markup. In today’s post,...

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Windows Template Studio 1.2 released!

We’re extremely excited to announce the Windows Template Studio 1.2. What makes this release even more special is we’ve been accepted into the .NET Foundation! We are thrilled to be accepted in. In...

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Windows community standup with Kevin Gallo

Kevin Gallo will be live on Channel 9 with Seth Juarez on July 26th, 2017 at 9:30am PST. Kevin will be providing updates to the state of the Windows SDK inside Windows 10 Falls Creators Update since...

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Windows Store: video trailers, improved Store listings, advanced sales, and...

At Build 2017, the Windows Store announced the initial availability of several features. Today, I want to share with you that all accounts have access to these features: More ways to promote your apps...

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How to Restart your App Programmatically

For some apps (especially games) it is not uncommon for the app to get into a state where it needs to restart – perhaps after a license update, after installing downloadable content, its caches have...

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Configure your app to start at log-in

For a long time, desktop PC users have been able to configure Win32 apps to start at startup or user log-in. This has also been possible for Desktop Bridge apps since the Windows 10 Anniversary Update...

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Creating Materials and Lights in the Visual Layer

In today’s post, we’re going wrap up this series by combining everything we’ve learned so far and take you through the steps in creating a custom material. We also have an amazing new tool to show you...

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Windows Subsystem for Linux on Windows Server

The Windows Subsystem for Linux (WSL) is available in Windows Insider builds of Windows Server. Now developers and application administrators can run tools they use in Linux environments alongside Cmd...

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Windows 10 SDK Preview Build 16257 and Mobile Emulator Build 15235 Released

Today, we released a new Windows 10 Preview Build of the SDK and the Mobile Emulator to be used in conjunction with Windows 10 Insider Preview (Build 16257 or greater). The Preview SDK Build 16257...

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Xbox Live Creators Program Is Now Live!

Back in March, we revealed the Xbox Live Creators Program. Today, we’re excited to announce that any developer can now directly publish their games to Xbox One and Windows 10. We’ve already had some...

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Using your ad units correctly when you have multiple store apps

As we had blogged earlier, ad unit performance has a direct correlation with the application category and the users targeted by the application. Having an ad unit associated with multiple store...

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New Tools in Windows Device Portal for the Windows 10 Fall Creators Update

In the Windows 10 Fall Creators Update, Device Portal now offers several new tools from across Windows to help you location test your UWP, explore Mixed Reality, build new hardware peripherals and test...

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Windows 10 SDK Preview Build 16267 and Mobile Emulator Build 15240 Released

Today, we released a new Windows 10 Preview Build of the SDK and the Mobile Emulator to be used in conjunction with Windows 10 Insider Preview (Build 16267 or greater). The Preview SDK Build 16267...

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Understanding the ad mediation configuration in the Microsoft ad mediation...

We announced the general availability of the Microsoft ad mediation service in May 2017. The federated cloud based ad mediation service is designed to help app developers maximize their ad revenue. In...

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New WinDbg available in preview!

We are excited to announce a preview version of a brand new WinDbg. We’ve updated WinDbg to have more modern visuals, faster windows, a full-fledged scripting experience, built with the easily...

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